Creative iMedia at the Alton Towers Resort
GCSE / A Level / Creative iMedia
An excellent opportunity for your students to see how the Alton Towers Resort utilizes the many aspects of Creative iMedia across the resort.
Becoming Chosen – the psychology of a rollercoaster
GCSE / A Level Psychology
Join us for our brand new psychology talk Becoming Chosen, a perfect introduction to psychology in a real life setting for your students. Your students learn about how we use psychological principles throughout Wicker Man and our resort to thrill our guests.
Design and Technology – Creating Wicker Man
GCSE / A Level / Design and Technology / Engineering / Science / STEAM
Join us for our brand new talk all about the newest addition to our amazing theme park ‘The Wicker Man’. Go behind the scenes and discover why our globally unique, rollercoaster experience is so much more than a wooden rollercoaster. Discover the advancements in technology that allow our rollercoaster to provide a completely different experience that stimulates all of your senses. Be the first to learn all about its design, the challenges it presented and the amazing new thrills it delivers.
The Science of Rollercoasters
KS2 & 3 Science / GCSE & A Level / Physics
Perfect for Physics students and science buffs! These differentiated Science of Rollercoaster talks explain how scientific principles are at the heart of how we thrill our guests on our record breaking rollercoasters.
The Impact of Computer Technology at the Alton Towers Resort
Computer Science / ICT / GCSE
Discover the broad range of ICT used at The Alton Towers Resort
Programming a Rollercoaster: The Systems and Controls of Rollercoasters
Design and Technology / Computing GCSE
Perfect for design technology and computing students. This talk shares how we use computer programming to control and monitor the function of our rides and attractions.
New Technologies: Creating Virtual Reality for a Rollercoaster
Computing / Design and Technology / GCSE / A Level
During this talk students explore how computers are pushing the boundaries of what is possible on a rollercoaster, from the design and build of the hardware, to creating a brand new virtual reality system to enable the world’s first VR coaster to be created.
How to Build a Rollercoaster
Design and Technology / Engineering / STEM / GCSE / A Level
We use real life examples of designing, planning and building our famous rollercoasters. Perfect for students going through the design process.
Mind Boggling Math’s at the Alton Towers Resort
Using real life examples, these talks get your students thinking about how we use maths every day to problem solve and run our resort effectively
Wicked Wood – Building Wicker Man KS2
KS2 / Design and Technology / STEAM
Join us for our brand new workshop all about the newest addition to our amazing theme park ‘Wicker Man’. How and why did we choose to build a wooden rollercoaster? We discuss the design, the challenges and the amazing new thrills it delivers. In this hands on workshop your students use the information presented to them to attempt to build their own wooden coaster out of KAPLA Planks. Who can use their knowledge to build a solid structure that holds up to the surrounding forces? Your students test their design, make and evaluate skills, in this engaging workshop.
Newton’s Racers KS2
KS2 Science / Physics
Discover how science affects the design of our coaster cars; see if your students can do any better when they design and build their own.
A rollercoaster does exactly what is says… it rolls and it coasts! Learn how we use science to make sure each new coaster design works perfectly, get hands on by designing and building your own coaster car to see who can make the most of Newton’s Laws!
Wicked Wood – Building Wicker Man KS3 KS4 KS5
KS3 / GCSE / A Level / Design and Technology / Engineering
Join us for our brand new workshop all about the newest addition to our amazing theme park ‘Wicker Man’. How and why did we choose to build a wooden rollercoaster? We discuss the design, the challenges and the amazing new thrills it delivers. In this hands on workshop your students use the information presented to them to attempt to build their own wooden coaster out of KAPLA Planks. Who can use their knowledge to build the longest track, the highest track, the track with a camel hill, a double dip, a track with a banked curve or a track with a full circuit? Your students test their design, make and evaluate skills, in this engaging workshop.
Book your school trip now
Or call our team on 01538 70 4439